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One Piece End Phase: resolve effects in the right order

One Piece Card Game products illustrating a guide to the End Phase

The end of a turn in One Piece Card Game is more than saying “your turn”. It is a structured phase in which effects trigger, several abilities may wait at the same time and temporary modifiers end. Moving too quickly can lose a draw, keep a power bonus for too long or give the wrong player control of the order.

What the End Phase does

After the active player finishes the Main Phase, the game enters the End Phase. Effects marked [End of Your Turn] are handled first. Effects marked [End of Your Opponent’s Turn] follow. Continuous effects that last “during this turn”, “until the end of the turn” or “at the end of this turn” then stop according to the rules.

A trigger and a duration are different. A trigger creates an effect to resolve. A duration tells you when an already active effect stops applying.

The four-pass Poke-Geek method

  1. Close the Main Phase. The active player announces that no more actions will be taken.
  2. Handle End of Your Turn. The active player identifies their triggers and chooses their order when several exist.
  3. Handle End of Your Opponent’s Turn. The non-active player then orders and resolves their own triggers.
  4. Clean up durations. Turn-long bonuses and restrictions end before the next turn begins.

Saying “mine, yours, cleanup” makes the sequence visible to both players and prevents the board from changing too early.

Who chooses the order?

The active player orders the [End of Your Turn] effects they control. They do not order the opponent’s effects. During the second pass, the opponent chooses the order of their [End of Your Opponent’s Turn] effects.

Order can matter when one effect moves a card and another checks a condition. Read every ability fully and announce the chosen sequence before moving cards.

WordingControllerPractical timing
[End of Your Turn]Active playerFirst End Phase pass
[End of Your Opponent’s Turn]Non-active playerAfter the active player
During this turn / until end of turnGame stateDuration cleanup

Trigger versus temporary duration

An [End of Your Turn] ability waits for a specific window and produces its effect. A Character that gains power “during this turn” already has a continuous modifier; it does not trigger again at the end. You simply stop applying it. A neutral marker beside temporarily modified cards can help, although the card text always remains authoritative.

Three common errors

Starting the next turn too soon

Do not refresh cards or draw while an end trigger is still pending. Keep the board unchanged until both players confirm the phase is complete.

Mixing both trigger families

The active player’s triggers are not freely mixed with the opponent’s. Preserve the two distinct passes.

Removing a modifier too early

Ending a power modifier before resolving triggers can change a condition incorrectly. Cleanup comes after both trigger groups.

Quick table checklist

  • Has the active player clearly ended the Main Phase?
  • Are there any [End of Your Turn] effects?
  • Has their controller announced the order?
  • Are there any [End of Your Opponent’s Turn] effects?
  • Have all turn-long modifiers ended at the correct time?
  • Is the board ready for the next Refresh Phase?

Connect this method with other timings

Review On Play, When Attacking and On K.O. in our timing guide. Each official label defines its own window. For decks and accessories, browse the One Piece Card Game collection. The One Piece OP-17 bundle also shows why an orderly play area helps keep end-of-turn states readable.

Key takeaway

A clean End Phase always follows the same line: active player effects, opponent effects, then temporary-duration cleanup. Announcing each pass makes casual and tournament games easier to verify.

Browse the One Piece Card Game range at Poke-Geek to prepare for your next games.